Drawn By: WrittenDusk
After becoming enlightened to the power of Arash in Fate/Grand Order (FGO), I felt like I had to draw a fan art of him.
This
was a challenge for me since I've yet to draw effects in my drawings,
so I was quite nervous going into the drawing. I could have done
something else, but it's Arash, so it just felt right to draw him using
his Noble Phantasm, "Stella".
Seeing
as how there are so many interpretations of Stella out there, I decided
to take a different approach. Instead of drawing the moment he releases
his arrow, I drew the moment he draws his arrow; capturing the power of
the shot during it's preparation, as opposed to it's recoil.
Hopefully I did a good enough job getting the idea across.
Before
this drawing I was experimenting, incorporating more realism into my
style; adding in more wrinkles and skin folds where appropriate, and
defining the facial contours more. So if you noticed the style
difference, this is why; if not... then now you know, haha.
This
came about because I've always had times where I felt my characters
looked flat. I've always saw it more as a skill issue than a style
issue, which is still true, but I felt like there should still be more I
can do with my style. I think this fan art gives me proof of that. I'm
happy enough with it right now, enough to feel comfortable about posting
it, but I think there is definitely still more potential to this
adjustment.
Another
part of the process I want to bring attention to is the colouring.
Instead of separating each section of colour into base layers and
shading layers, which makes it easy to correct mistakes, I decided to do
every section of colour on one layer; base colour, shading, and most
challengingly the lighting as well. I'm basically mimicking analog(?)
drawing at this point. The reason I chose to do this is because I knew
it'd that 2-3 times longer for me to achieve the same effect other wise.
Recently
I've transitioned to this way of colouring to improve my speed and
expression in my colouring, but I've only done so with the base colour
and shading; I don't include the lighting. This is because lighting and
shadows can change the drawing dramatically; being able to make changes
to them, without altering the other layers, is incredibly useful. But this
time because I already knew what lighting I wanted, how intense it is
and where it's going to be, working it into the same layer just made a
lot of sense. The execution though, wasn't without concerns. Doing the
lighting along with the base colour and shading felt like a gamble the
entire time. I was constantly worrying about the energy effects not
working as intended; feeling uncomfortable seeing all the large
white areas that seemingly makes no sense at the moment.
Thankfully,
it all worked out. This gives me more confidence in continuing with this
method; I was worried I wasn't skilled enough to colour like this.
On
another note, I haven't been posting as frequently as I wanted to
lately. This is partly because I've been figuring out how to keep myself
more productive while not burning myself out. I can't say I've even
kinda figured it out, but I've got a direction at least.
Hope you enjoyed the drawing, and hopefully see you soon.
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