Wednesday, 18 January 2017

Gematsu Art Contest: Sword Art Online Fanart - Asuna

Drawn By: WrittenDusk

To get things out of the way...I didn't even get into the Top 10... (T-T).

Gematsu (gematsu.com) is a great website for gaming news that I visit daily and I highly recommend it. It was really great of them for hosting this art contest, and I'd like to thank them for this opportunity.

A humbling experience is the only way I can describe this. Despite improving a lot since my first contest with Gematsu (Artwork: Sora in Advent Children Costume), there was actually less feedback during the voting this time around. 

There were multiple reasons for this which I had realized both before and during the contest.

(The second image should have been what I submitted instead.) 

Tuesday, 20 December 2016

2016: Merry Christmas and a Happy New Year!




Drawn By: WrittenDusk

Merry Christmas and Happy New Year!

Another year, another "timely" Christmas drawing, haha. I wish you all a wonderful and safe holiday!

Tuesday, 15 November 2016

Artwork: Red Haired Girl


Drawn By: WrittenDusk 

I decided to do this artwork on a whim and took the chance to revisit my school days in art with a simple composition. Ever since I stopped taking art courses I have never really painted an artwork from start to finish again. I always feel more comfortable and confident having lines in my drawings. But this really widen my comfort zone. Things really do tend to come around full circle unexpectedly and unintentionally.

Tuesday, 20 September 2016

Collaboration: Moonlit Spear Dance feat. JoonHo Seo


Drawn By: WrittenDusk
Edited and Enhanced By: JoonHo Seo 

After showing my friend, Joon, this artwork he decide to apply his Photoshop skills on to it. What came out of this kind of, rather spontaneous, collaboration was much more fruitful than I expected; and I had good expectations considering my friend's skills.

Passing the artwork through Photoshop, the feeling changed noticeably. The ethereal atmosphere was replaced with an air of importance and scale. This was achieved through reducing the glow on the person, darkening the shadows and background, and the addition of tall clouds in the sky; directing more attention to the girl than in my original drawing. 

Another point worth noting is the blade of the spear. It looks tough! Haha. The darkening of the blade and the addition of the glares makes it look harder, sharper, and more powerful. 

There is much to learn through this edit, seeing my friend's interpretation of my drawing. The range of colour especially; the trees looks closer to how I wanted it than it does in the original. 

Hope you enjoyed this special and unexpected post as much as I did. I'd like to do this again, maybe even get my other friend in on it. Maybe I can interpret one of my friend's artworks instead.

Sunday, 18 September 2016

Artwork: Moonlit Spear Dance


Drawn By: WrittenDusk 

An artwork based on my most recent story idea. The scene this artwork depicts is a moment where the heroine dances a festival dance, but in a way different from what it was intended to be danced in; expressing a feeling that is similarly different. 

The main reason I decided to draw this specific scene is simply because of the spear dance. The elegance and strength within a weapon dance really inspired me, and felt extremely picturesque.

Thursday, 11 August 2016

Fan Art: Street Fighter V - Juri



Drawn By: WrittenDusk

My first fan art in a while now and oddly enough it is on Street Fighter. This is my first attempt at doing fan art in more of a character design illustration way. I'm happy with the results, but oddly unsatisfied at the same time; a first for me as well in this aspect

This is Juri in her alternate costume in Street Fighter V(5). 

Drawing a Street Fighter fan art is odd for me because I was not a fan of fighting games until recently, and I was not a fan of Street Fighter's art style; until now. I only became aware of what "traditional fighting games" really were after I played Blazblue Calamity Trigger (created by Arc System Works) on PSP. It got me into Blazblue as a whole, and later into watching the tournaments. 

Having found an appreciation for fighting games I decided to see how other fighting games compared to Blazblue. Street Fighter being one of them obviously. But at the time Street Fighter IV(4) didn't catch my eyes like Blazblue did. The character art and design wasn't really to my liking as well, so it just wasn't my thing. But Street Fighter V really caught my attention.

Although I still prefer watching Arc System Works games as opposed to other companies, Street Fighter V's overall art style made me like, and appreciate the designs of, a lot of their characters. But what really made me like it, were the animations. The weight of their moves can really be felt; especially in certain throwing moves. This feeling of weight grounds the game to reality appropriately making it enjoyable to watch just to see the characters move. 

But it was not until I saw matches of Juri that made want to draw a fan art. I've seen her in Street Fighter IV and liked her design, but I didn't really get the same feeling of personality and attraction from her as she does in Street Fighter V.  After watching a few matches of her in Street Fighter V, this image just popped into my head. I just felt inspired and wanted to capture her charm in my own way.

I intended for this to be a quicker drawing without too much thinking; kind of as an exercise for making quick non-sketch artwork. But it was much quicker than expected. Maybe it's because I got better without knowing, that I achieved my desired result without the amount of work I predicted I'd need (haha self-praise). I actually put more time and effort into the effects than I did colouring Juri herself.

My dissatisfaction is in the completeness of the drawing and the level of the charm that I captured. Close up I feel like I did a good job, but zoomed out I feel like some thing is missing in both departments. I don't know what at the moment still, but hopefully I find out why later. My guess is that the pose and the expression isn't wild enough.

I'm still proud and exited to share it despite my complicated feelings. ( ^ w^)b.

Let me know if you have any ideas to what is missing or any ways of making it better.

Friday, 10 June 2016

Coloured Sketch: Apology






Drawn By: WrittenDusk

This is the first time I did some editing after finishing a drawing to add some effects. Let me know what you think about the blurring. I feel like it adds more of a photo/movie feel, but this drawing doesn't benefit too much from it. Also I played around with the framing of the drawing.

I impulsively did this sketch after one of my friends showed me a video on Youtube. I will have the video linked below. The video is a clip from a Japanese variety show with the guest actress being, Ishihara Satomi. During the segment within the video, the actress is given the challenge to convincingly apologize to the male actor in a short skit. 

I was surprised at how effective her apology was. I'm honestly convinced that any men would melt after seeing that expression in an apology, haha! That expression is just so good! I had to make an attempt at drawing it. 

It was much harder than expected. I did purposefully try to draw it in my own style, to see if I can make the expression work in as a cartoon, so that maybe part of the reason it was so hard. I also made an effort to avoid making the girl look too much like Ishihara Satomi, but it kinda ended up looking similar anyways; her likeness helps with learning the expression. I think I did an okay job, but it probably would have been better if I did a portrait of her expression first then drew it in my style. 

The two things this exercise has taught me are probably some of the most important things I've learned since starting this blog. The first being that some more subtle expressions are actually conveyed in a sequence; as in there are multiple facial movements used to convey one emotion. Secondly that subtle expression are subtle, haha! 

As obvious as that sounds, we actually notice smaller changes on a person's face than we are normally conscious of. You are unaware of what really changed on the face, but you can feel that something changed and is different from before. It makes it difficult to capture in a drawing.

I'd really like to get better at subtle expressions. I feel like this is where animation lack in comparison to live action. This is likely one of the aspects of what we artists and art enthusiasts refer to as "essence".


Youtube: https://www.youtube.com/watch?v=pqul48dI9UY