Sunday 16 July 2017

Character Illustrations: Death's Ambassador - Character Set 2


Drawn By: WrittenDusk
Game: Death's Ambassador (Previously Death's Advocate) (In Development)
Concept and Development By: MRHAPPYFACEMAN

A new post on more characters from "Death's Advocate", or rather "Death's Ambassador" now. Updates to the name will be mentioned as it changes through development.

The team is working hard at making this game, so if you are interested in their development and want to know more about the game visit their Twitter. For those who are interested in helping out with the development visit their recruitment page on RPG Maker Forum.

Among the three characters, the last two took the most effort; one of them especially took a lot of work. It's part of the reason why it took me so long to post this. But both these characters really made me understand the importance of an aspect of drawing/illustration that is easily ignored.

I'm not sure about others, but I never liked going out of my way to get references when drawing. You have to put down everything you are doing and go look up the things you are going to draw. It feels like an extra step that you can just skip. But when you don't know how to draw something, this step becomes unavoidable. 

Since starting this blog I've gotten better at recognizing when I need references to better my art; but in terms of design. It was not until drawing these two male characters that I've finally used references for rendering. 

At first using references for worn clothing, worn leather especially, didn't feel all that different from referencing for design. You learn the patterns and logic for the wear and tears and interpret it. But the dress shoes on the character in the center, as odd as it may seem, is a completely different story. It really made me notice the importance of references.

Wear and tear logic stems from a material's/item's history; the wearing and tearing of the clothing. So based on who the character is and what the character has gone through you can reflect that in his/her clothing. But mirror polished surfaces such as dress shoes, and chrome finishes by extension, has a much less imaginable logic. This is because mirrored surfaces appear like they do from reflecting their surroundings; in addition to lighting. It's incredibly difficult to imagine an environment to reflect off of, and then interpret how the reflection will appear on the material itself without reference. References are pretty much required for you to even attempt to draw it for your first time.

But beyond my wake up call to the importance of references let's not forget the real value of references. The extra level of realism it gives to makes things more believable. It is one of the things that push designs and drawings from being good to being great.

As usual I hope you enjoyed my drawing, and maybe even my rambles. 

Death's Ambassador Links:

RPG Maker Forum

Twitter

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